The problem is exacerbated once you leave the campaign’s training wheels behind. On the RTS side, combat relies more on throwing enemies into the grinder than it does on strategy and micromanaging. I often finished levels with massive amounts of empty space, because I just didn’t need a second treasure room or a second hospital or a second brewery or what have you-to say nothing of the fact that Dungeons 2 barely even tries to innovate on the Dungeon Keeper formula. On the dungeon side this manifests as a lack of rooms. Whole-ass one thing.” I’m not sure I completely agree-there’s a brilliance to the underlying concept of Dungeons 2, and I’m glad the game exists.īut the problem with Dungeons 2 is that neither the RTS side of things nor the dungeon management side has any real depth. It’s just “pretty good” at both.Īs Ron Swanson once said on Parks and Rec: “Don’t half-ass two things.
Unfortunately, there’s a compromise: Dungeons 2 is neither a great RTS nor a great Dungeon Keeper game. You know that old “spinning plates” carnival trick? The one where there are a bunch of plates balanced on thin wooden rods and it’s all some poor guy can do to run up and down the line of them, tapping each one in turn to keep the whole group spinning? Bring your minions aboveground and the indirect god-game control that comes with any Dungeon Keeper-esque title is replaced by direct, RTS-style controls and combat. With the help of a trusty portal-straight-to-hell you’ll hire minions to do all the work your ghostly self cannot do-dig out rooms for treasure, rooms for brewing beer, rooms for researching traps, and et cetera.īut this underground element is merely your base of operations. Playing the part of the disembodied Ultimate Evil, you’re charged with building out an underground lair to help plot your revenge. There is a Dungeon Keeper element, and inevitably that’s the part that’ll draw people to the game. This allows for the voxel world to come to life while you explore its many levels and experience the intense battles with enemies.Dungeons 2 is interesting because it’s not solely a Dungeon Keeper imitator. Supported devices for Ancient Dungeon VR include all major virtual reality headsets such as the Oculus Quest. Virtual realityĪs with any other virtual reality adventure game such as The Elder Scrolls V: Skyrim VR, you need a VR headset to play. Any foe that you hit reacts realistically to your melee combat, encouraging you to face them head-on instead of only throwing items. There are wisps, wights, skeletons, slimes, and many more waiting to pounce on you. No dungeon is complete without enemies, and each level type provides its own mobs as well as semi-bosses. Dropped items don’t automatically appear in your inventory instead, you'll have to pick them up manually. The world itself will adapt to you, cutting down long grass if you slice through it or shattering potion bottles you've thrown. Combat within the game is physics-based, requiring you to not only swing your sword but use the level layout to your advantage.